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Killer Rules

General

  1. Each player receives three lives.
  2. A deck of cards determines the playing order randomly.
  3. A player keeps his/her lives if they are able to complete a legal pot on his/her turn. If they do not, they lose one life.
  4. The object of the game is to be the last player with lives remaining at the end of the game.

Playing the Game

  1. Each player is assigned a playing card from a deck containing 3 of each cards.
  2. This deck is shuffled and managed by the first player drawn in each section.
  3. Turn over the first card to determine who starts the game (ie the player whose name is next to that card on the board).
  4. Play continues by drawing the cards one at a time from the top of the deck.
  5. Play continues until the last ball in the rack is potted when the game shall be recommenced (see break-off).

Break-Off

  1. The first player to play (or the next player to play at recommence of game) as determined by the turning of the top playing card.
  2. The balls are racked with the black ball in the centre.
  3. The player breaks from baulk4.
  4. If he performs a legal pot, play continues on to the next player.
  5. If the white goes in-off the break shot, he immediately loses a life.
  6. If he fails to pot and the white remains on the table, he is entitled to one more shot.

General rules of play

  1. The next player is always determined by turning over the next card.
  2. If nothing is potted, or if the white goes down or leaves the table, then the player loses a life (except on break shots where he is entitled to one more shot). A tally mark is wiped off of the board next to the player's name and their card (just turned over) is removed from the pack. Thus at any time the number of cards left in the pack should be the same as the number of tally marks left on the board.
  3. Whenever the white is potted or leaves the table, the next player must play from baulk4.
  4. When the last ball is potted, the balls are re-racked and the next card turned over to determine who breaks.
  5. When the last card has been turned over (and the resulting shot played) the cards are shuffled again before continuing.

Notes

Only potting shots that are played as legal in Pub Pool Rules are acceptable - with 3 additions:

  1. If a ball falls in without being hit the player in control either benefits from this, or in the case of the cue ball, loses a life.
  2. The break off shot is as described above.
  3. Control of the table passes on turning the card to reveal the next player.

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Pub Pool Rules
 
  • During break at least two balls must pass the xentre line
  • First legal pot decides colours
  • Both colours potted from break - player must nominate
  • Pot the black on break - restart frame
  • Pot white on break - one shot to opponent
  • After foul - 2 shots carry & free table 1st shot
  • After foul - play from where the white stops or baulk
  • Playing from balk - play in any direction
  • First to pot black legally wins frame
  • Winner stays on!
 
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